View table: Examples
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Table structure:
- description - Text
- nodes - List of Page, delimiter: ,
- file - File
- screenshots - List of File, delimiter: ,
- categories - List of String, delimiter: ,
This table has 4 rows altogether.
Page | description | nodes | file | screenshots | categories |
---|---|---|---|---|---|
Cycles light group outputs (edit) | A method for automatically creating Cycles light group outputs. This uses a single template output defined by an Outputs node, and duplicates it automatically based on the light groups used by the lights in the scene. | Outputs • Collect • ShaderQuery | ![]() |
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Cycles |
Renaming scene locations (edit) | Various examples of using the Rename node. | Rename | ![]() |
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ScatterSamplePrimitiveVariables (edit) | An example of sampling the base surface with a `Scatter` node. In this example, the normals of the surface are sampled onto the scattered points and are used to orient the scattered GafferBots. An additional Z direction is also calculated to make the instanced bots face a focal point. | Scatter • Instancer | ![]() |
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Scatter |
UV camera projection (edit) | Example of using a MapProjection node to project a new UV set from camera. | Camera • MapProjection | ![]() |
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