Category:Nodes:GafferArnold
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Hierarchy Nodes
| Name | Description |
|---|---|
| Name | Description |
| ArnoldAOVShader | Sets up global shaders in the Arnold options which can be used to populate global AOVs. |
| ArnoldAtmosphere | Assigns a global atmosphere shader that applies to all objects in the scene. |
| ArnoldAttributes | Applies Arnold attributes to objects in the scene. |
| ArnoldBackground | Assigns a background shader. |
| ArnoldCameraShaders | Creates shaders for use with Arnold cameras. |
| ArnoldColorManager | Specifies the colour manager to be used in Arnold renders. |
| ArnoldDisplacement | Creates displacements to be applied to meshes for rendering in Arnold. |
| ArnoldImager | Assigns an imager. |
| ArnoldLight | Loads an Arnold light shader and uses it to output a scene with a single light. |
| ArnoldLightFilter | LightFilter that can be positioned in space to filter light in a particular region. |
| ArnoldMeshLight | Turns mesh primitives into Arnold mesh lights by assigning a mesh_light shader. |
| ArnoldOptions | Sets global scene options applicable to the Arnold renderer. |
| ArnoldRender | Performs offline batch rendering using the Arnold renderer, or optionally generates .ass files for later rendering using a SystemCommand node. |
| ArnoldShader | Loads shaders for use in Arnold renders. |
| ArnoldShaderBall | Generates scenes suitable for rendering shader balls with Arnold. |
| ArnoldTextureBake | Render meshes in Arnold, storing the results into images in the texture space of the meshes. |
| ArnoldVDB | Creates an external procedural for rendering VDB volumes in Arnold. |
| InteractiveArnoldRender | Performs interactive renders using Arnold, updating the render on the fly whenever the input scene changes. |
Pages in category "Nodes:GafferArnold"
The following 18 pages are in this category, out of 18 total.