Category:Nodes:GafferArnold

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Hierarchy Nodes

Name Description
Name Description
ArnoldAOVShader Sets up global shaders in the Arnold options which can be used to populate global AOVs.
ArnoldAtmosphere Assigns a global atmosphere shader that applies to all objects in the scene.
ArnoldAttributes Applies Arnold attributes to objects in the scene.
ArnoldBackground Assigns a background shader.
ArnoldCameraShaders Creates shaders for use with Arnold cameras.
ArnoldColorManager Specifies the colour manager to be used in Arnold renders.
ArnoldDisplacement Creates displacements to be applied to meshes for rendering in Arnold.
ArnoldImager Assigns an imager.
ArnoldLight Loads an Arnold light shader and uses it to output a scene with a single light.
ArnoldLightFilter LightFilter that can be positioned in space to filter light in a particular region.
ArnoldMeshLight Turns mesh primitives into Arnold mesh lights by assigning a mesh_light shader.
ArnoldOptions Sets global scene options applicable to the Arnold renderer.
ArnoldRender Performs offline batch rendering using the Arnold renderer, or optionally generates .ass files for later rendering using a SystemCommand node.
ArnoldShader Loads shaders for use in Arnold renders.
ArnoldShaderBall Generates scenes suitable for rendering shader balls with Arnold.
ArnoldTextureBake Render meshes in Arnold, storing the results into images in the texture space of the meshes.
ArnoldVDB Creates an external procedural for rendering VDB volumes in Arnold.
InteractiveArnoldRender Performs interactive renders using Arnold, updating the render on the fly whenever the input scene changes.