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== Gaffer Nodes == | |||
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Latest revision as of 18:12, 11 November 2023
This category uses the form Node.
Gaffer Nodes
Name | Description |
---|---|
Name | Description |
AimConstraint | Transforms objects so that they are aimed at a specified target. |
Anaglyph | Converts a multi-view image with “left” and “right” views into a single view image with the two views combined in different colors, suitable for viewing through red-blue anaglyph glasses. |
Animation | Generates keyframed animation to be applied to plugs on other nodes. |
ArnoldAOVShader | Sets up global shaders in the Arnold options which can be used to populate global AOVs. |
ArnoldAtmosphere | Assigns a global atmosphere shader that applies to all objects in the scene. |
ArnoldAttributes | Applies Arnold attributes to objects in the scene. |
ArnoldBackground | Assigns a background shader. |
ArnoldCameraShaders | Creates shaders for use with Arnold cameras. |
ArnoldColorManager | Specifies the colour manager to be used in Arnold renders. |
ArnoldDisplacement | Creates displacements to be applied to meshes for rendering in Arnold. |
ArnoldImager | Assigns an imager. |
ArnoldLight | Loads an Arnold light shader and uses it to output a scene with a single light. |
ArnoldLightFilter | LightFilter that can be positioned in space to filter light in a particular region. |
ArnoldMeshLight | Turns mesh primitives into Arnold mesh lights by assigning a mesh_light shader. |
ArnoldOptions | Sets global scene options applicable to the Arnold renderer. |
ArnoldRender | Performs offline batch rendering using the Arnold renderer, or optionally generates .ass files for later rendering using a SystemCommand node. |
ArnoldShader | Loads shaders for use in Arnold renders. |
ArnoldShaderBall | Generates scenes suitable for rendering shader balls with Arnold. |
ArnoldTextureBake | Render meshes in Arnold, storing the results into images in the texture space of the meshes. |
ArnoldVDB | Creates an external procedural for rendering VDB volumes in Arnold. |
AttributeQuery | Query a particular location in a scene and outputs attribute. |
AttributeTweaks | Makes modifications to attributes. |
AttributeVisualiser | Visualises attribute values by applying a constant shader to display them as a colour. |
Backdrop | Creates a coloured backdrop with optional text. |
BleedFill | Fills in areas of low alpha in the image by blurring in contributions from nearby pixels. |
Blur | Applies a gaussian blur to the image. |
BoundQuery | Queries a particular location in a scene and outputs the bound. |
Box | A container for “subgraphs” - node networks which exist inside the Box and can be exposed by promoting selected internal plugs onto the outside of the Box. |
Camera | Produces scenes containing a camera. |
CameraTweaks | Applies modifications to camera parameters. |
Catalogue | Stores a catalogue of images to be browsed. Images can either be loaded from files or rendered directly into the catalogue. |
CatalogueSelect | Finds an image in a directly connected Catalogue by name. |
CDL | Applies color transformations provided by OpenColorIO via an OCIO CDLTransform. |
Checkerboard | Outputs an image of a checkerboard pattern. |
Clamp | Clamps channel values so that they fit within a specified range. |
ClosestPointSampler | Samples primitive variables from the closest point on the surface of a source primitive, and transfers the values onto new primitive variable on the sampling objects. |
Collect | Collects arbitrary input values across a range of contexts, outputting arrays containing the values collected across that range. |
CollectImages | Forms a series of image layers by repeatedly evaluating the input with different Contexts. Useful for networks that need to dynamically build an unknown number of image layers. |
CollectPrimitiveVariables | Make copies of target primitive variables with different suffixes, where the new suffixed copies come from different Contexts. |
CollectScenes | Builds a scene by bundling multiple input scenes together, each under their own root location. |
CollectTransforms | Collects transforms in different Contexts, storing the results as attributes. |
ColorSpace | Applies colour transformations provided by OpenColorIO. Configs are loaded from the configuration specified by the OCIO environment variable. |
Constant | Outputs an image of a constant flat colour. |
ContactSheet | Assembles multiple input images into a tiled grid, with customisable layout, labels and borders. |
ContactSheetCore | Collects multiple input images, transforming them into tiles within the output image. Provides the core functionality of the ContactSheet node, and may be reused for making similar nodes. |
ContextQuery | Queries variables from the current context, creating outputs for each variable. |
ContextVariables | Adds variables which can be referenced by upstream expressions and string substitutions. |
ContextVariableTweaks | Makes modifications to context variables. Tweaks are applied to context variables coming from downstream nodes, resulting in different values given to upstream nodes. |
CoordinateSystem | Produces scenes containing a coordinate system. |
CopyAttributes | Copies attributes from a source scene, adding them to the attributes of the main input scene. |
CopyChannels | Copies channels from the secondary input images onto the primary input image and outputs the result. |
CopyImageMetadata | Copies metadata entries from the second image to the first image based on name. |
CopyOptions | Copies options from a source scene, adding them to the options of the main input scene. |
CopyPrimitiveVariables | Copies primitive variables from a source scene, adding them to the objects of the main input scene. |
CopyViews | Copies views from the secondary input images onto the primary input image. |
CreateViews | Creates a multi-view image by combining multiple input images. |
Crop | Modifies the Data and/or Display Window, in a way that is either user-defined, or can be driven by the existing Data or Display Window. |
Cube | Produces scenes containing a cube. |
CurveSampler | Samples primitive variables from parametric positions on some source curves. |
CustomAttributes | Applies arbitrary user-defined attributes to locations in the scene. |
CustomOptions | Applies arbitrary user-defined options to the root of the scene. |
CyclesAttributes | Applies Cycles attributes to objects in the scene. |
CyclesLight | Loads an Cycles light shader and uses it to output a scene with a single light. |
CyclesMeshLight | Turns mesh primitives into Cycles mesh lights by assigning an emission shader. |
CyclesOptions | Sets global scene options applicable to the Cycles renderer. |
CyclesRender | Performs offline batch rendering using the Cycles renderer. |
CyclesShader | Loads shaders for use in Cycles renders. |
CyclesShaderBall | Generates scenes suitable for rendering shader balls with Cycles. |
DeepHoldout | Flattens the part of the input which is not hidden by the holdout input. |
DeepMerge | Merges the samples from two or more images into a single deep image. |
DeepRecolor | Recolors deep data so that the flattened image will match the color of a provided flat image. |
DeepSampleCounts | Outputs an image showing the deep sample counts for each pixel. |
DeepSampler | Samples the full channel data of an image at a specified pixel location, including all deep samples. |
DeepSlice | Takes a slice out of an image with depth defined by Z (and optionally ZBack) channels by discarding everything outside of a clipping range. The range is half open, including point samples exactly at the near clip, but excluding point samples exactly at the far clip. This means that if you split an image into a front and back with two DeepSlices, they will composite back together to match the original. |
DeepTidy | Ensures deep samples are sorted and non-overlapping, and optionally discards samples that are completely transparent, or covered by other samples. |
DeepToFlat | Converts a deep image into a “flat” image, by compositing all samples in each pixel, resulting in an image with 1 sample for every pixel. |
DeleteAttributes | Deletes attributes from locations within the scene. |
DeleteChannels | Deletes channels from an image. |
DeleteContextVariables | Removes variables from the Context so that they won’t be visible to upstream nodes. |
DeleteCurves | Delete curves from a curves primitive using a primitive variable to choose the curves. |
DeleteFaces | Deletes faces from a mesh using a primitive variable to choose the faces. |
DeleteGlobals | A node which removes named items from the globals. |
DeleteImageMetadata | Deletes metadata entries from an image based on name. |
DeleteObject | Deletes the object at a location, keeping the location itself intact. |
DeleteOptions | A node which removes options from the globals. |
DeleteOutputs | A node which removes outputs from the globals. |
DeletePoints | Deletes points from a points primitive using a primitive variable to choose the points. |
DeletePrimitiveVariables | Deletes primitive variables from objects. |
DeleteRenderPasses | Deletes render passes from the scene globals. |
DeleteSets | A node which removes object sets. |
DeleteViews | Deletes views from an image. |
Dilate | Applies a dilate filter to the image. |
DisplayTransform | Applies an OpenColorIO display transform to an image. |
Dot | A utility node which can be used for organising connections between nodes. |
Duplicate | Duplicates a part of the scene. |
EditScope | A container that interactive tools may make nodes in as necessary. |
Encapsulate | Encapsulates a portion of the scene by collapsing the hierarchy and replacing it with a procedural which will be evaluated at render time. |
Erode | Applies an erode filter to the image. |
ExistenceQuery | Queries the existence of a specified location in a scene. |
Expression | Utility node for computing values via scripted expressions. |
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